
To add the best score title, do the following:.In the Scale axis fields, set both values to 1.5.
In the Name field, type Game Over Title.In the Options panel, do the following:.In the Asset panel, from the Labels category, drag the Default Font label to the top of the grid and center it.On the Mind Map, double-click the Game Over UI node to open its UI workspace.To turn off the camera view in the Scene Editor, click the Camera button on the toolbar.In the Options panel, click the Position Follow drop-down list and select Character.This is how your game camera view would look: Rotation X, Y, and Z values: -17, 43, 0.To set the appropriate angle for the game, enter the following values for the camera directly in the Position and Rotation axis fields or use the above controls to set them:.To rotate the camera, hold the spacebar, right-click, and drag the grid.To pan the camera, hold the spacebar on your keyboard and drag the grid.Watch how the values change in the Position and Rotation axis fields in the Options panel as you move the camera. With the Camera selected, practice the camera view controls below to adjust the camera position and rotation.On the Scene Editor toolbar, click the Camera button to turn on the camera view of the game.The colored axis arrow appear around the camera with its attributes displayed in the Options panel. To Zoom out in the scene view, scroll down so that you can see the Camera and select it.
To return to the World workspace, on the Navigation bar, click 3D World. In the Rotation Factor axis fields, enter the following values: 0, 0, 0. In the Options panel, enter the following values in the Position Factor axis fields: 0, 1, 1. To prevent gravity from affecting the horizontal movement and rotation of the character, click the Start node and do the following:. In the Options panel, in the Jump Limit field, type 1. On the Start node, click the Collide output and drag the connector to the Reset input of the Jump node. The character’s Node Map opens with the added Jump and Defeat boxes and their nodes connected to the Start node. To finalize the movement and defeat behavior, in the Asset panel, double-click the Player character. In the Affected Attribute list, select Enemy. To manage the character’s defeat, click Add Brain Box and add the Health Brain box. In the Jump Force fields, set the Y axis value to 10. Click Add Brain Box and add the Jump box. In the Speed Y axis field, delete the 0 value (this sets its value to none) and in the Z axis field, type -10. The expanded Move drop-down list is added to the attributes in the Options panel. Scroll to find the Move box and click it. To make the character move and jump, at the bottom of the panel, click Add Brain Box. In the Type list, which appears underneath the checkbox, select Dynamic. Click Color and in the displayed window, choose a yellow color, and click OK. In the Collision Group list, select Character. The name is automatically updated in the Asset panel. In the Options panel on the far right, do the following:. In the Asset panel, click the Cube character. The steps below tell you only what to do, not why.įor details and explanations of tools and features, see the respective sections in this documentation. Practice makes perfect! Your patience and diligence will result in mastery of skills. The order of procedures is intended to maximize efficiency and reduce the number of tedious, repetitive tasks. It is the position and scale values that you will be instructed to enter that matter. Your view of the scenes on the screen may differ based on the zoom level and angle you choose using the spacebar and left and right mouse clicks. Images are provided for your reference only. There are more than one way of doing things in Buildbox, such as selecting and manipulating objects or entering values.Įach procedure intentionally demonstrates various ways of setting desired values, for example, by entering them in the respective fields or by manipulating the objects in an Editor.Įxperiment and choose your preferred way!. This guide walks you step by step through the game creation process from start to finish and allows you to learn Buildbox at your own pace.Īfter completing the steps below, you will create a simple game, in which players control a cube character that moves along a platform (ground) and jumps to avoid enemy cone obstacles while collecting reward coins. The instructions below consolidate most important tasks into a single, comprehensive guide. If you have explored Buildbox and want to see how the tasks explained and demonstrated by the interactive and video tutorials and templates come together when building a game, you’ve come to the right place!